Video Game Rock 'n' Roll Mired In Patent Lawsuit

from the get-ready-to-rock dept

rijit writes in with yet another interesting patent dispute. In this case, the publishers of the popular game “Guitar Hero,” RedOctane, sued The Ant Commandos (TAC) for patent infringement. TAC, apparently, is putting up a fight and is suing right back. There are a variety of things in both of these cases that make it a bit different, and quite interesting. First, RedOctane’s history is as a maker of unlicensed third-party peripherals (just like TAC) for other music-based video games, such as “Dance, Dance Revolution.” So, now that they have their own game with its own peripheral device, it’s a bit amusing that they’re attacking the maker of an unlicensed third-party device. TAC’s countersuit is also quite interesting. Rather than the typical defense (first you say the patent isn’t valid, then you say even if it is valid, we don’t infringe) they’re charging RedOctane with antitrust violations. This seems like a risky idea and one that might not get anywhere. They’re also saying that RedOctane stole the idea from TAC, and name some specific things that RedOctane has done, including visiting TAC’s factory and ordering a number of their devices. If they’re making that argument to show prior art and invalidate the patent, that makes sense. But, the anti-trust claim is going to be much more difficult to show. TAC is asking the court to force RedOctane to ship the game without its own controller, allowing buyers to buy their own controller from whoever they want. It seems unlikely that a court would ever rule that you can’t sell a game like “Guitar Hero” without a controller — but it’s still interesting to see a company try to use anti-trust law against a patent holder.


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Comments on “Video Game Rock 'n' Roll Mired In Patent Lawsuit”

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25 Comments
Grandfather Time says:

hmmmmm.....

“It seems unlikely that a court would ever rule that you can’t sell a game like “Guitar Hero” without a controller — but it’s still interesting to see a company try to use anti-trust law against a patent holder.”

Interesting, seeing as how a buddy of mine, and I play this together all the time, and I always get stuck using the PS2 Controller, whilst he uses the kick ass guitar…..

Anonymous Coward says:

i don’t remember a 3rd party light gun for the nes, but i think games like area 51 and time crisis had their own guns that were made with the help i.e. under the console’s specificaions and were oficially licenesed by the vg console.

other than that, i’ve never sceen a company go after mad catz or whoever for making 3rd party controllers

Grandfather Time says:

Re: Re:

Those games used what was called the GunCon (Gun Controller essentially). Which was packaged with a few of them, but sold nontheless as a lisenced third party peripheral, if I am correct. While other games, such as Lethal Enforcers, came prepackaged with clunky plastic guns……..

Anyone ever pointed an old NES zapper at a lamp that was turned on? =P

Randy says:

Re: Re:

When the trigger was pulled, the game blanked out the screen with a black background for one frame, then, for one additional frame, drew a solid white rectangle around the sprite the user was supposed to be shooting at. The photodiode at the back of the Zapper would detect these changes in intensity and send a signal to the NES to indicate whether it was over a lit pixel or not. A drop followed by a spike in intensity signaled a hit. Multiple sprites were supported by flashing a solid white rectangle around each potential sprite, one per frame.

It is possible to cheat in games by changing the brightness and contrast of the television, or pointing the gun at a bright light. The gun thinks it is pointing at a solid white target and will report a hit. If there are multiple targets, the “hit” target will be the first to be lit with the white square. This is not as consistent with a fluorescent lamp due to the possible differences in timing of the lamp’s flicker verses the timing of the television’s refresh rate.

This cheat, especially when done by pointing at an incandescent light bulb, seems to go against the drop – spike requirement, but it works. Changing the brightness and contrast so this cheat works can greatly decrease the life of older model television sets and cause the picture to look bright and washed out, which is why pointing at a light bulb is recommended. Pointing at a bare bulb seems to work better than covered, and cheap incandescent bulbs seem to work better than higher quality bulbs.

Additionally, by using a magnifying glass on the gun, it fools the receptor into thinking that the rectangle is much larger than it actually is, allowing for a shotgun-like effect that will cover the entire screen.

Randy says:

Re: Re:

When the trigger was pulled, the game blanked out the screen with a black background for one frame, then, for one additional frame, drew a solid white rectangle around the sprite the user was supposed to be shooting at. The photodiode at the back of the Zapper would detect these changes in intensity and send a signal to the NES to indicate whether it was over a lit pixel or not. A drop followed by a spike in intensity signaled a hit. Multiple sprites were supported by flashing a solid white rectangle around each potential sprite, one per frame.

It is possible to cheat in games by changing the brightness and contrast of the television, or pointing the gun at a bright light. The gun thinks it is pointing at a solid white target and will report a hit. If there are multiple targets, the “hit” target will be the first to be lit with the white square. This is not as consistent with a fluorescent lamp due to the possible differences in timing of the lamp’s flicker verses the timing of the television’s refresh rate.

This cheat, especially when done by pointing at an incandescent light bulb, seems to go against the drop – spike requirement, but it works. Changing the brightness and contrast so this cheat works can greatly decrease the life of older model television sets and cause the picture to look bright and washed out, which is why pointing at a light bulb is recommended. Pointing at a bare bulb seems to work better than covered, and cheap incandescent bulbs seem to work better than higher quality bulbs.

Additionally, by using a magnifying glass on the gun, it fools the receptor into thinking that the rectangle is much larger than it actually is, allowing for a shotgun-like effect that will cover the entire screen.

Randy says:

guitar hero 2

well they made is to where you cant use 3rd party controllers for gh2

i have a wired shredder and a wireless flying v and both dont work
the green fret when pressed during a song activates the blue fret and the blue fret activates orange
no other actions can be done the other frets do nothing and the striker does nothing
you can pause though ..

this is when you pay a song
also to advance and go back in screens the blue advances and yellow goes back..

pretty lame
i was really gonna say screw buying gh2 since i would be limited to their POS sg guitar..

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