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  • May 27th, 2009 @ 6:40pm

    No matter how you put it - entertainment industry revenues are down (as Buzzluck)

    With P2P networks on the rise and piracy rampant in 70% of the countries in the world - the revenues will suffer greatly until the content can be hundred percent protected. Some argue that fans who distribute copyrighted material are helping to promote it, but this concept is wrong because most of the people who get it for free will not buy the authentic material unless they absolutely loved it. Then some others reason that people will want to buy the original work after testing the free or pirated one, and that this way a lot more people will get exposed to the product and thus sales will increase. But how do they know for sure? What would guarantee that people after testing free samples will not go and get the whole product for free on P2P networks or buy a pirated copy much cheaper than original? The whole paradigm of how people make money in the entertainment industry is changing. With internet, authors can distribute and promote their work more freely and cheaper than through labels and can charge whatever they deem appropriate but it will not solve the problem of piracy. The way I see it, in the future some mega-network will evolve which will tie up together physical item sales with performances and on-demand TV over internet where all work is protected and prices are dynamic depending on demand. The big IF is to find a way to protect the work 100%.