Xbox: A Mess, Moving Back To Exclusivity Deals, & The Layoffs Microsoft Promised Wouldn’t Happen

from the chaos dept

There’s something going on over in Microsoft’s Xbox division and it isn’t good. Don’t take my word on that. Apparently the bosses over there are circulating an email to staff talking about how properly fucked everyone is if something doesn’t change soon.

Xbox CEO Asha Sharma and Xbox Game Studios head Matt Booty just sent an email out to all Xbox employees with a clear, yet terrifying message: “this cannot continue.”

Shared publicly via Xbox Wire, the email paints a picture of a broken division, bogged down by the weight of both years of unsuccessful investments and unchecked excess, and battered by the winds of outside economic forces. Sharma, now having been in charge for 100 days, has made it clear that what she is spearheading is indeed going to be a hard reset, complete with hard decisions that will make or break the division and ripple out through the lives of its thousands of employees.

The letter itself attempts to paint a rosy picture at the outset, but then lays out the challenges. The Xbox division has a 3% margin, which is laughably low. The crises in pricing and availability of computer component parts is out of control and likely to get much worse, thanks in no small part to the bumbling buffoons who currently run the country. Complex internal and vendor relationships have led to communication issues and speed-to-market deficiencies throughout the division. Pretty much everyone agrees that there are mass layoffs coming to the Xbox division as a result of the above. And then there’s this:

 We expanded our studio system when we needed a pipeline of content to meet multiple strategies across subscription, streaming, and devices. In the process, we have found ourselves over extended as we executed on changing strategies in a landscape of more readily available content. We are the fortunate stewards of industry-defining franchises that have enormous potential and player demand, but we have not adequately funded them to compete and win. At the same time, as we saw this past weekend at Showcase, a reliable pipeline of first- and third-party exclusives and new IP are critical to our success. We need to reassess the balance between these and our investment priorities for the next 5 years.

There are two, separate things being stated here. Let’s take them in order, because both are important.

The expansion of the studio system being a problem is absolutely hysterical. Xbox does indeed have a hefty portfolio of studios operating under its ownership. More than half of those studios came over to Microsoft in the Zenimax and Activision Blizzard acquisitions. Both acquisitions came with regulatory challenges, the latter being far more involved from the FTC. Both acquisitions also got past regulators in the courts specifically by being positioned as vertical acquisitions rather than horizontal acquisitions, meaning that there wouldn’t be “efficiency layoffs” as a result of bringing them on board, and that the acquisition would lead to lower prices, better games, and faster development for the gaming public.

Here is the Xbox people themselves saying that it isn’t working and that the sprawl of the studio system itself is having a negative effect on game production.

Oh, and about those layoffs that wouldn’t happen? They began happening in January of ’24, leading the FTC to point out to the court that it had been lied to. Then came the Zenimax studio layoffs in May of ’24 and more Xbox layoffs in July of ’25. All while the current, new Xbox bosses complain that they are overextended in terms of their studio sprawl? Cool.

Then there’s the second half of the quote, in which it appears that the Xbox strategy will return once more to a strategy built in part of stupid, dumbass console exclusives to try to entice people to buy Xbox devices. Matt Booty, Xbox Chief Content Officer, elaborated on this recently in an interview.

“[We] want people to have a reason to get on board with Xbox,” Booty said. “We want them to have a reason to buy an Xbox reason to be an Xbox fan. At the same time we want to reward all our players that have been with us for a long time. We know that exclusives are important. That’s why we got Gears coming in 2026, Clockwork in 2027.”

He continued, “We also want to be clear, our big multiplayer games, live service, games are going to continue to be multiplatform. If we’ve promised something to players already, we’re going to honor that promise, right? And then we’re going to really, I think Asha said it, we’re going to make the right decision, not the fast decision.”

The Xbox team has never been able to get its story straight on console exclusives. But when you’re clearly running in third place in a console war that consists of 3 consoles, and you’re not particularly competitive at that, trying to coerce your way into console success by holding games hostage to your platform is a recipe for destroying gaming franchises and still losing the console wars.

There’s a very good reason that the trend over the past decade or so has been one of less exclusivity, not more. Getting games out there, particularly when you’re directly publishing a bunch of games because of that same studio sprawl we talked about earlier, is the most important thing for the bottom line. Xbox should want all the games it publishes itself to be on every platform everywhere, in order to maximize sales. Spending money on third-party exclusives makes little sense, either, particularly when you clearly have a console series in decline.

I imagine it must be a very uncomfortable time to be an Xbox employee. And that’s too bad. I have no doubt there are a ton of good people working there and at their studios. But I’m not going to pretend to be surprised that Xbox overall as a platform is not doing well, considering all the lies, the acquisitions that probably shouldn’t have been allowed, and the chaos in messaging that has come out of that group.

Of course, that discomfort apparently applies directly to some of the top execs who reported directly to Booty, who have started to get out before the situation gets even worse.

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Comments on “Xbox: A Mess, Moving Back To Exclusivity Deals, & The Layoffs Microsoft Promised Wouldn’t Happen”

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25 Comments
Anonymous Coward says:

Re:

Eric Balmer (aka Monkey Boy) years were the golden ones.
On the bright side: Windows XP, Xbox 360, Surface, Azure.
On the ugly side: Windows Vista and Phone 7, Kinect, Skype.
It was 14 years of good success and total failure on a coin flipping, during the most important era of Microsoft, and he tried his best to inspire everybody.
If at any given time, Microsoft felt like some sort of decent company, it was at this time. Since then, it deserves to be extinguished.

Stephen T. Stone (profile) says:

Re: Re:

At best, people kind of tolerated Microsoft because Windows was so ubiquitous and seemingly unstoppable. But now that we have numerous Linux distros that replicate the Windows “feel” without all the garbage of Windows⁠—and now that Microsoft is shitting the bed worse than ever⁠—the XBox situation is destroying that tolerance. Shit, if I get forced to have some AI bullshit on my laptop, I’m installing some kind of Linux and running with that.

And since I’m on that topic: Could anyone recommend a Linux distro for someone with a laptop and a couple of decades of experience using Windows that will make transitioning into Linux easier? Asking for a friend… 👀

Anonymous Coward says:

Re: Re: Re:

Could anyone recommend a Linux distro for someone with a laptop and a couple of decades of experience using Windows that will make transitioning into Linux easier?

Yeah, pretty much every Linux user can, but it doesn’t mean much. Go read for an hour or two online, maybe checking installation guides, app/game/hardware/dual-boot compatibility, and the community, depending on what you want. Then pick one, install it on an old computer or in a virtual machine, and consider switching distributions or reconfiguring if you don’t like it. (We didn’t have VMs when I switched, and computers were too expensive to have a spare just sitting around. Things are easier now.)

The mainstream distributions aren’t drastically different anymore. Most provide several desktop environments, and switching among those is easier and likely more helpful than exploring different distributions right away. And probably most users experimented for a while, or still are, before switching entirely.

And if you’re against “A.I. bullshit” and are still using a stock phone O.S., it might be time to look into Graphene. I’ve heard good things and am considering it myself.

Anonymous Coward says:

Re: Re: Re:

i’ll also jump in to say Mint is an easy starter. The default version with Cinnamon desktop is fine, and maybe better for Windows users, although some might more prefer the MATE (Gnome 2 continued). XFCE desktop will be lighter and is totes fine. Hate Ubuntu-derived distros? LMDE is Debian-based and comes w Cinnamon.

i know plenty of old farts who are just fine with it.

Mike Masnick (profile) says:

Re: Re: Re:

I started with Mint (as other commenters have suggested) and still like it quite a lot, but recently moved on to Kubuntu because I needed Ubuntu underneath for something (at first I tried Cinnamon on Ubuntu, since Cinnamon is basically Mint, but I ran into some problems and moved to Kubuntu and it works great).

But to start, I’d start with Mint.

And, I know you’re not a fan of LLMs, but I will say that Google Gemini helped me a lot in getting through some of the quirks of Linux.

Candescence (profile) says:

There’s a very good reason that the trend over the past decade or so has been one of less exclusivity, not more. Getting games out there, particularly when you’re directly publishing a bunch of games because of that same studio sprawl we talked about earlier, is the most important thing for the bottom line.

None of the big three see it that way any more – if anything, that trend has reverted back to the old status quo. Sony is dropping PC releases for its singleplayer games, and now it’s obvious that the new Xbox boss sees the multiplatform strategy as detrimental to hardware sales and is taking the division back to Xbox and PC only (and the latter only because they need to support gaming on Windows). Meanwhile, Nintendo has not budged an inch and considering it’s arguably the most successful of the three, it really sees no reason to change that. The days of the console makers putting out multiplatform games is basically over.

Arianity (profile) says:

There’s a very good reason that the trend over the past decade or so has been one of less exclusivity, not more.

I dunno. You say they’re in 3rd- but Sony is also retrentching on exclusives in the face of struggles, and Nintendo never left. As much as I absolutely hate exclusives, the lesson seems to be console makers tried less exclusivity, and got burned for it. As much as I despise Nintendo, they seem to have been financially validated for being anti-consumer. And that’s despite coasting on relatively crappy hardware.

Xbox should want all the games it publishes itself to be on every platform everywhere, in order to maximize sales.

Does it actually maximize sales (or rather, profit) though? The catch-22 as a console maker has always been that selling more games has to offset lower sales on hardware and locking people into an ecosystem.

I’m torn. On the one hand, exclusives are strictly anti-consumer. On the flip side, I feel like the signal consumers have been sending is that exclusives are more profitable. And I’m part of that- things have only gotten better for me as a PC gamer over the last decade, but I can’t see myself ever buying an Xbox if the games are on PC.

On the flipside, Xbox doesn’t seem to be able to ship a game that can drive console sales… but that’s a different problem.

Strawb (profile) says:

Re:

I dunno. You say they’re in 3rd- but Sony is also retrentching on exclusives in the face of struggles, and Nintendo never left. As much as I absolutely hate exclusives, the lesson seems to be console makers tried less exclusivity, and got burned for it.

I’m not sure about how Microsoft did it, but Sony “got burned” because their reduced exclusivity was in the form of releasing Playstation titles for PC 18-24 months after initial release. That’s not a likely recipe for successful crossplatform revenue.

Does it actually maximize sales (or rather, profit) though? The catch-22 as a console maker has always been that selling more games has to offset lower sales on hardware and locking people into an ecosystem.

For Xbox/Microsoft as a publisher, it certainly seems intuitive that releasing a game on as many platforms as possible leads to more people having access to it, and in turn more sales.

Anonymous Coward says:

Re:

As much as I despise Nintendo, they seem to have been financially validated for being anti-consumer. And that’s despite coasting on relatively crappy hardware.

I wonder how much the hardware is part of the success, actually. The current generation of consoles has seen the both the insane COVID-era GPU prices and whatever the fuck is going on now. Having lower-class hardware has probably been a survival advantage. Sony seems to have struggled to ship PS5s for most of the console’s lifetime. Xbox is probably the same (though I’m not keeping that close an eye on it).

Anonymous Coward says:

Re: Re:

Having lower-class hardware has probably been a survival advantage.

Gunpei Yokoi—creator of the Game Boy and other Nintendo products—advocated a philosophy of “Lateral Thinking with Seasoned Technology” (枯れた技術の水平思考):

Yokoi held that toys and games do not necessarily require cutting-edge technology; novel and fun gameplay are more important. … expensive cutting-edge technology can get in the way of developing a new product.

And Yokoi’s been dead for almost 30 years, so that’s not a new thing. The Famicom, from the year 1983, famously used an unauthorized clone of the 8-year-old M.O.S. Technology 6502 processor, before integrated circuits had any kind of quasi-copyright legal monopolies (M.O.S. did hold a patent on “decimal mode”, so that mode was simply disabled).

So Nintendo is not “coasting on” relatively weak hardware; they’re intentionally using it as a competitive advantage, as they always have.

Bloof (profile) says:

At this point, any studio bought by Microsoft should assume they’re being bought for parts and the Devs should plan accordingly. Doesn’t matter how well your games do, or how long the tail will be for your critical darling indie title, as soon as Microsoft management need to make cuts to impress or soothe wallstreet, you’re gone and they’ll retain the IP they played no part in creating.

Ninja (profile) says:

I used to subscribe to PC Game Pass even during times I didn’t really play anything from the library for months because I was busy with something in another platform. Because it was reasonably priced and I could even get one or two months off with the rewards program. Then they steeply increased the price and made the rewards program a whole lot worse. So they lost the customer. Possibly forever because even if they revert to the a better price and bring decent rewards program back I already decided to go without.

Ironically, I was thinking about getting an Xbox because of the versatility of the platform and the integration with the Windows environment (mostly) because it would provide me with a lot of mobility for decent pricing. No more. A Steam machine or a deck are much more attractive even without subscriptions. And since I can’t try games with no risk of losing money if I don’t like, I’ll be unfolding my skull and crossbones flag every once in a while before adding a game to my library.

Talk about alienating their customers.

Anonymous Coward says:

Exclusivity wise, taking a look at Sony, Sony is currently a disaster with their first party publishing (largely a result of their failed live service initiative, between numerous cancelled titles, the losses from Bungie, and flops like Concord), but SIE in general is still has huge profits because their console remains the third party console of choice for AAA developers. Broadly I may find it unfortunate that Sony is retreating to exclusives again, but I certainly think it is in Sony’s interesting both short and long term to avoid driving more traffic to Steam.

Anonymous Coward says:

The crises in pricing and availability of computer component parts is out of control and likely to get much worse, thanks in no small part to the bumbling buffoons who currently run the country.

Also “the bumbling buffoons who currently run the company“, because Microsoft is a huge pusher of what they like to call “A.I.”—this hype being the root cause of the crisis.

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