Sony Keeps Getting Punched In The Face Over Going Disc-less In Unrelated Places
from the no-disc-no-buy dept
If Sony thought that the outrage over its decision to make the next PlayStation entirely disc-less was going to dissipate quickly, it was wrong. There are actually multiple organic campaigns to protest Sony’s decision to ditch physical media now. We already talked about the plans for a purchase and usage blackout of all things PlayStation in late August. Now we can add to that a social media campaign of sorts going around, called “No disc, no buy.” While the name is self-explanatory as to its purpose, what’s interesting is how this mantra and pushback using it are appearing everywhere.
An example of that can be found in the most recent State of Play showcase Sony held for Phantom Blade Zero, during which Sony decided to keep the chat associated with the stream live. You already know what happened from there.
Choosing to leave chat open for this particular State of Play was a curious move from Sony, given how the forthcoming action-RPG from Chinese team S-Game has already courted controversy when it was revealed its pre-orders are entirely digital, with no disc-based version being touted. That led to much speculation that the October 29, 2026 game may be releasing without a physical version at all, leaping to the front of the pack ahead of Sony’s plan to eliminate discs entirely by 2028. And given there’s nothing PlayStation-related of late that isn’t inundated with furious remarks from those fighting for physical media, you can be sure they were out in force throughout the presentation.

The comments relating to bringing back physical media, or simply repeating the “NO DISC NO BUY” mantra, went on and on and on. Sony since attempted to play hide and seek with all of this by disallowing chat replay on the video, but the damage had already been done.
And this isn’t a one-off. In other game showcases Sony has likewise been inundated with fury over its decision to end physical media for its next console. And, as Kotaku rightfully points out, while digital purchases dominate the American market, that isn’t the case internationally. In other words, the anger overseas is far greater than here in the States.
It’s tempting to write off these respondents, given the reality that now only 15 percent of PlayStation games are ever bought on disc. However, what often goes forgotten is that the 15-percent stat represents the United States, and doesn’t reflect the game-buying habits of players in many other countries. According to a recently published report from Germany, Germans still buy 58 percent of their games on physical discs. In France, disc buyers are also still in the majority at 55 percent. Even Sony’s homeland of Japan sat at 51-percent physical when it came to Resident Evil Requiem. Meanwhile in the UK, reports suggest 40 to 45 percent of games are still sold on real, plastic discs. The end of discs is going to disproportionately affect many countries, and there’s a good chance these people are letting their voices be heard!
Will Sony listen to this sizable percentage of its customers? I doubt it. Surely the company knew this would be a controversial decision and has likely already steeled itself in preparation for all of this anger. Digital games mean more margin for Sony and they’ve done whatever math which has led them to believe that this is the more profitable decision.
This means that game preservation will become much harder. It also means the stories we currently hear about people having their digitally “bought” games ripped away from them are likely to increase exponentially.
Filed Under: disc, discless, ownership, video games
Companies: sony


Comments on “Sony Keeps Getting Punched In The Face Over Going Disc-less In Unrelated Places”
I buy all my games digitally, but on a PC it’s a completely story. There’s multiple storefronts, and multiple ways to back things up if it does get pulled.
On a console however, one company has complete control of both the hardware and software, so you are simply shit out of luck.
And then on top of that, Sony in particular has shown a sort of perverse joy in repeated wiping large swathes of content from people’s libraries, without warning or recompense.
I really hope this decision comes back to bite them in the arse (cautiously!), but after everything else in this stupid timeline, we have to wait and see.
Yes, some people are being very loud about this. But will that translate into a noticeable reduction in sales ?
Hopefully Phantom Blade turns out to be a good game. That will make it easier to see if this protest extends to purchasing habits.
Re:
Don’t worry, they will change their mind when watching the launch trailer.
Their personal commitment is limited to putting a short review online. They are just gamers after all, not peace activists.
Nintendoes what Sony doesn’t
What can I say, Nintendo is so much better at this whole videogame marketing thing, they’ve already gone physical gameless… the ‘physical games’ are just download keys for the actual games on the Switch 2 attached to a cartridge.
Like: There’s a way to do this correctly, and Nintendo managed it.
Re:
This isn’t doing it “correctly”, just covertly.
Re:
It seems the Switch 2 has three types of games: game cards that actually store the game (up to 64 GB), game-key cards for downloading, and even printed codes when someone’s too cheap to make a game-key card. It’s not hard to find online lists of real physical releases.
I haven’t bought a single Sony product since they thought it was OK to put rootkits on music CDs in 2005. I don’t feel like I’m missing out on anything.
Anangram
Interestingly, “No disc, no buy” anagrams to “Sony bunco ID”
Apparently...
…everyone’s forgotten the rootkits, the Memory Stick, and other attempts to either control your computer or introduce proprietary formats on otherwise standardized hardware. Sony has been doing this crap for decades, why would they stop now? Prople keep buying their stuff.
The people chatting are not Sony’s customers. Things are going exactly as planned: nobody’s punching Soulframe Liang (director of Phantom Blade Zero) in the face, just as nobody’s punching the bands that use Ticketmaster (the subject of an adjacent Techdirt story). The big “evil” companies are there to take the heat for their clients.